In Scaler 2, duplicated chords could be removed after a MIDI import or detection, now that feature is gone and the duplicate chords have to be removed manually. Also, the Select All Chords item in Scaler 2’s menu was very handy as well. There’s plenty of room in Scaler 3’s menu for these missing features, so I don’t see the point of stripping the plugin from major UX staples like these.
Bump on this, very handy feature missing ![]()
Select All is there. Right-click on any chord in any section, including the Main Track, and there it is.
Select all is, but not “Remove Duplicate Chords, or remove notes.
I don’t see an easy way to remove duplicate chords, but something similar can be done by lassoing a group of chords and clicking on the “X” in any of the selected chords. Or by using Ctrl and select one or several chords and then “x”. To remove the empty spaces that stays after this, select all chords, right-click and use Remove Empty Spaces. Not one click, but works fine.
The issue is that before after importing a midi file with 4 minutes of duplicate chords and single notes you could use remove duplicate chords and single notes with ease.
V3 makes this way more time consuming. nobody likes having useful features removed ![]()
Thanks for feedback ‘Remove Duplicate Chords’ is on our list for implementation. Given that Scaler 3 was a rewrite from the ground up it’s not as straightforward as we’d like in that you can’t ‘Port’ old features over, we have to implement them from scratch! All good. This one should happen in 3.2 due Q4 25.
Top Man thanks very much
cheers.
Very much agree, this is a huge workflow feature! We really need this back. Just downloaded scaler 3.2 and don’t see it as an option. It’s great for dragging midi files onto scaler and playing about!!
Hi Davide, I know scaler 3.2 is out now, but I don’t see the remove duplicate chords feature, am I missing it, or is it still en route? Thank you!
Hey @Kells Definitely on route and apologies we didn’t get to it.
We have a really thorough roadmap of over 1000 detailed items and we prioritise high / medium / low, then really it’s how many of these items can our resources get to? Unfortunately it’s these seemingly ‘low hanging fruit items’ that we should be able to get too easy that get pushed to the next release. It’s now high on our list and I’ll try and get it done for you for 3.2.1 - Thanks for your patience.


